Browse all games

Games for beginners

This page lists all “games for beginners,” with the ones currently accepting new players shown first. These games are run by “Mentors” — volunteers who are generously offering their time and expertise to help new users learn how Storium works.

If you're new around here, joining one of these games is a great way to learn the ropes. There’s no pressure or expectations, nor is there any long-term commitment. Just join up and play for as long as you need to!

Note: if you’re a free Storium user, these games do not count against your 3-game limit. So dive in!

« Previous page | Back to top

Games listed below this spot are full and are not currently accepting new players. They may open up again in the future, so keep an eye out.

Taproom! 2

This game is to drop in, drop out as you wish.

It consists of challenges and short adventures.
Timeless but with a medieval/magical feel. Characters can be from any era or setting.


This game is intended to be accessible and beneficial to players who are new to Storium. Players can join the story any time; and by the same token make an exit when they want to focus on other stories.

As well as a game, a great place to hang out and chat in character! Maybe meet other players to form a group for a game.

The Taproom.

None could really say how they got there. Some were not sure how long they had been.

They were from all walks of life. All periods of time. Many from Earth, but some were from … further afield.

Returning to whence they came was desirable - but for now, the refreshment was pleasant, the company was changeable and the challenges were … diverting. Though some seemed a little dangerous.

All they knew was in their old life - a life which now seemed so distant - they had opened a particular book or curio, and found themselves drawn into this … world.


I would want any player to tell me if I need to adjust to increase their access or inclusion.

Hosted and narrated by: Bexja (Bexja)

Started 05/24/23. Scenes played: 3

Target number of characters: 4
Current number of characters: 13
Submissions pending: 0

Players so far: Fairbell, Logainne, Jollivander, luvwitch, Korune, ObscureStories, mintbean, emma7, LulaS, Wheelock, Hunterbean, Arwenauthor, FlamingPesto

License: Community License

Amid a bleak, frozen landscape of jagged peaks, a road cuts through the snow to reach a tall stone wall inset with massive steel gates .

Vampire Tomb

This game is based on one of the kickstarter worlds, just for fun.
But the central core that I am adding to it is that there is in the city the tomb of a Vampire.
Such a thing should, of course, not be disturbed.
Unfortunately, not everyone is quite that sensible…

So take a look at the background info that should be visible. Don’t worry - you don’t have to get up to speed on reams and reams of lore, just have a look at it (and DM me if you can not find it). We will start the game with this as the backdrop - but then the story envisaged will melt away as our own story involving the Vampire tomb takes over.


War’s like a rich man’s dinner: the gluttons eat until they’re stuffed, then they throw out the scraps for the common man to pick at. The war in the Bleak Lands was no different. The end of the Dark Lord didn’t end the terror he instilled. The Order’s received news that three Heretics — the elite followers of the Dark Lord — have entered Coldrock, presumably to meet for some foul purpose. The Night Watch is strapped keeping riots down and thugs in line, so they’re willing to call in a few favours to get this scum out of their city.


Hosted and narrated by: Bexja (Bexja)

Started 03/31/23. Scenes played: 12

Target number of characters: 4
Current number of characters: 3
Submissions pending: 0

Players so far: Bexja, Snowspren, The_Shadow

License: Community License

image source: Diego Rodriguez

Solar Flare

This uses the Dauntless deck as a starting point mainly for characters, but will very much be a unique story…

In the 22nd century, humanity ventures into deep space in search of knowledge - and power. Space is vast and humans aren’t the first to explore it but thousands of planets and stars have yet to be claimed and humanity intends to make a home for itself among the stars.

The deep-space starship Dauntless and her crew, had embarked on a new mission of exploration beyond the colonial boundary…

However, an unexpected solar flare had knocked out systems. The ship was still supporting life… for now…

Initial card art curated by @sparkletwist

Hosted and narrated by: Bexja (Bexja)

Started 03/09/23. Scenes played: 5

Target number of characters: 4
Current number of characters: 12
Submissions pending: 0

Players so far: SantaKlaus, redman7, Kalista, DingoJackal, Jayce, Goblinmoon, lcwe, Suzemmzg, MrDave5882300, Bexja, PN13, fuzzyleghair

License: Community License

Tempest Ridge

Everlorn was a dead-end world on the edge of human space — until the day a prospector stumbled out of the desert stormlands with a million credits’ worth of hyperdrive crystals in his hands. Now spaceships thunder through the skies above the planet’s boomtowns, and fortune hunters fill the dusty streets.

The folks who settled Tempest Ridge hoped for a quieter life. Ostensibly a mining town, Tempest Ridge also supports a small collection of homesteaders and eccentrics who value its isolation out at the very edge of habitable land in the Verge. Nobody ever paid attention to them; that had its uses.

Now it’s that very position on the frontier that has brought it to the attention of the powerful syndicates hoping to scour every inch of Everlorn to extract its crystalline wealth. Tempest Ridge is seeing more strangers every day, and most of them with hungry eyes on the unending maelstrom that marks the stormlands.

Of course, getting the attention of civilization also means a chance for profit. Syndicate money seems unending, and for those not in Tempest Ridge entirely by choice, well…maybe there’s an opportunity there, too.

First, though, they’ll learn: Everlorn has no mercy for the inexperienced, or the unwise; and out here, there’s nobody to call in for a timely rescue.


This is a Beginner Game. Please take a close look at Info for Applicants. Veteran players are welcome to help show new players the ropes, but are expected to be part of the learning process.

Hosted and narrated by: JPL (Prester)

Started 02/12/23. Scenes played: 3

Target number of characters: 6
Current number of characters: 4
Submissions pending: 0

Players so far: Sphinx, rhinotime, Sianoq, Appollyon

License: Community License

18+

The Falling Lift

A triumph of modern architecture.

One of the tallest skyscrapers in the world.

But the lift is falling.

It is in freefall. Only a true hero can save the occupants - and apprehend the culprites.


In this game we are not overly obsessed with cannon.

You can adopt a known character, or create your own.

We will build the game together.

This will be a short story, focused on creating your super-hero and showcasing their abilities.

Hosted and narrated by: Bexja (Bexja)

Started 02/02/23. Scenes played: 3

Target number of characters: 3
Current number of characters: 4
Submissions pending: 0

Players so far: IvyCaramba, Emmeraldyne, Koragath, idekbro

License: Community License

The Emperor's Cast-offs.

Comedy / Panto

This game is presented as a chance for people new to Storium to get to grips with things and ask questions, as they find their way to additional games. You might see this to the end, or it would be acceptable to leave once you are established.

You have the chance - but not the obligation - to have a go at narrating, as well.

As with all my games, this is fully inclusive.


So now we are all in trouble.

The Emperor had new clothes. Take the old ones to the incinerator, he said. Such sad rags should not be associated with me.

So his footman did take them down to the incinerator.

Except at the incinerator, they said that would be a waste. Take them to the Royal Housekeeper to make them into blankets for the widows and orphans of the city.

So the incinerator sweeper did just that and went to the Housekeepers assistant.

But the Housekeeper’s assistant had a better idea. Those clothes would not make good blankets, and they are worth more intact. So sell them, and the money can be used to buy more, better things for the poor.

So they were taken to the Master of the Robes, who passed them to the Footwoman, with instructions to get a good price for them. She sold them to a merchant for a bag of gold.

That merchant took them out of town, seeking a great price from the nobility.

Now the Emperor has nothing to wear for the banquet tonight. So he has sent his messenger to the incinerator, charged with being sure to run and get there before it is too late. On pain of death.

As I say, now we are all in trouble.

Hosted by: Bexja (Bexja)

Rotating narration

Started 01/10/23. Scenes played: 3

Target number of characters: 3
Current number of characters: 6
Submissions pending: 0

Players so far: Cleanmess, S3CR3T_GR1M01R3, justonehobo, Bexja, StinkySockz, Sebastian84

License: Community License

Fantastic Four

Trouble is in the town.

First a villain had sabotaged the lift in a skyscraper, endangering life and causing chaos - apparently as a protest against nighttime light pollution.

Then a bizarre kidnapping at a power station caused the city power supply to be cut - long enough to assist a prison break in another part of town.

Heroes are needed - to control the outbreak, and track down the escapees - and, more importantly, finally bring those responsible to justice.

If that was not bad enough - evidence is mounting of a plot to perpetrate some very doubtful genetic “improvements”…


In this game we are not overly obsessed with canon.

You can adopt a known character, or create your own.

We will build the game together.

Many Storium games slow down after the first couple of scenes…. this game is designed to be 2-3 scenes long, with the opportunity to continue in a sequel for those who wish to…

For this story, we are especially encouraging players to develop the interaction and teambuilding between characters.

Hosted by: Bexja (Bexja)

Rotating narration

Started 11/13/22. Scenes played: 1

Target number of characters: 4
Current number of characters: 2
Submissions pending: 0

Players so far: Galaxtia, Bexja

License: Community License

Santa Resolution vs Crypto Kramus

Festive magic. Modern day.


A fun, festive game with an international feel, allowing players to explore their inner elf in a steampunk North Pole.

Santa has resolution. 8K resolution to be precise. Elf powered, but never pixelated.

He believes toys should be robust, sustainable, ingenious and fun. They should encourage creativity and individuality … and above all be fun, embracing the true meaning of Christmas.

However, he has a rival. Krampus. Krampus is all about the digital - algorithms, in-game sales, click-bait. Screen-based, stereotype re-enforcing, cynical and commercial. Given his way, Christmas spirit would be replaced with an “Online Xmas Experience.”

Can our heroes ensure Christmas is fun and accessible to all, and does not become some digitised, superficial marketing campaign for the elite?


It will be a light, fun, fast game where players can drop in and out and play moves when it suits them.
We will start early to mid November and aim to finish in the first week or so of December, based on the needs of players.

Our game will see our characters preparing for Christmas. Each “day” in the game will be covered over 1-3 days in real life - its ok if players do not get to post that often.

You may learn new things you never knew about the traditions and inner workings of Santa’s Lapland kingdom!

You will have the chance to invent toys, and explore Christmas traditions from different parts of the world.


If you have played one of my previous Christmas games:

  • The basic 12 days of Christmas countdown remains similar to give us a structure but will be updated
  • The basic deck of cards is still here, but will be changed quite a lot to give us a new story

  • There is totally no need to have any knowledge of previous games - but if you want to bring a previous character in, that is fine.

Um, hope I have covered everything, but do ask questions!

Hosted and narrated by: Bexja (Bexja)

Started 11/02/22. Scenes played: 5

Target number of characters: 5
Current number of characters: 8
Submissions pending: 0

Players so far: savorylemon, S3CR3T_GR1M01R3, sleepyrune, Adelinee, Bexja, CraftmasterMatt, Coralturtle, raini_333

License: Community License

WhatADayThatWas

Ta-dah! It’s your move!

My move? How am I supposed to know what comes next?
This is a game for beginners, but a bit more advanced.
Some of the other games I have put up are just regular games designed to be easy to get into and with someone on hand to explain anything to new players.
This one however is less about getting to grips with the mechanics, and more how to navigate some of the tricky things that can come up.

Like, when you just do not know what to post next.


I intended this game to be like a lucid dream - taking a song, some ideas, an image, and just see what it conjures up.

Don’t try to second guess what I want. Have a look, and just ask yourself what story would I write from this (and would I want to?).

And then go for it. What type of character? What era? You decide!
The only wrinkle will be is if we have 2 players with totally different ideas - but that can happen, and we will work through it together.

By all means, reach out to me if you need to - its always good to talk to the narrator if unsure - but don’t worry about failing. If you think you might like this - whatever you think this is! - have a go at a character. At worst, we can have a discussion about some of the challenges when you are not sure what you are expected to write next, and how we can address that as players (and narrators). At best, we will end up with an interesting bit of writing together.


Game brief


What a Day That Was - a song by David Byrne.

And on the first day, 
we had everything we could hold
Ooh  - and then we let it fall
And on the second day, 
there was nothing else at all
Ooh what a day that was.

There are fifty thousand beggars
Roaming in the streets
They have lost all their possessions
They have nothing left to eat

I'm dreaming of a city
It was my own invention
I put the wheels in motion
A time for big decisions

Down comes a bolt of lightning
Start an electrical storm
Starts a chain reaction
Go pull a fire alarm

(Lemme tell you a story)
Big chief with a golden crown    
He's got rings on his fingers
And then he walks up, up to the throne

And if you feel like you're in a whirlpool
You feel like going home
You feel like talking to someone
Who knows the difference between right and wrong

What a day that was.

Poetry is one thing.
But to live it….


More game info @ Info for invitees and applicants

Hosted and narrated by: Bexja (Bexja)

Started 05/29/22. Scenes played: 5

Target number of characters: 3
Current number of characters: 4
Submissions pending: 0

Players so far: Lioness2000, Latte1, jaebird236, Naves35

License: Community License

Return To Elf Mountain

Twenty years ago Elf Mountain was taken.

Now it is time to take it back.

It was home to the purebred Sanate elves, and also their cousins, Mākai elves, commonly known as wood elves.

Within its heart was the Jinta crystal - huge, running the length of the mountain, solid on the outside but vibrant with liquid magma coursing through it.

While the Sanate elves attended it, it provided the natural energy for crops, creatures and peoples in the surrounding lands to do well and prosper.

Then the Garginoids invaded. Times before they had been repelled, but this time they were organised and determined. They seized the mountain, and forced most of the elves out.
They thought they could control the Jinta.

They could stifle it - but they could not fully control it.

The Sanate elves turned to stone as the Garginoids corrupted its power.
The Mākai elves, however, were able to escape and make homes elsewhere.

All over the land, crop yields were high, and deaths from disease increased. The sky just seemed a little greyer.

The Garginoids also suffered. They became unable to reproduce, and struggled to obtain enough food. Of course, they terrorised nearby villages for resources.

The average life span of a Garginoid is fifty years. So, now, twenty years later, it is reckoned safe to return. The elves have built themselves up and acquired some new friends. The Garginoids they calculate are now of reduced numbers, and advanced age…

However, the journey will not be easy. Where once there was harmony and justice, now there is suspicion and fear. Hard, even wicked rulers have replaced benign ones; and cruel creatures have moved into the region…

Hosted and narrated by: Bexja (Bexja)

Started 05/20/22. Scenes played: 6

Target number of characters: 5
Current number of characters: 5
Submissions pending: 0

Players so far: Vividknightmare, Koragath, Humphrey, ConnorDave, Hachoo

License: Community License

Next page »